Movement, or lack thereof, is a big part of Romancing the Toaster. The number of skill points invested in movement will allow players to move across one or more tiles of the map in Uptime and in Downtime. Moving vertically up and down from ground level will require the Air Movement and Water Movement skills respectively. Additional points in Water Movement will allow players to traverse deeper into the ocean, where there will be both danger and excitement. Similar rules apply for Air Movement. It is also encouraged that you describe how your character is able to swim/fly and withstand extreme atmospheres in space/the deep sea.
It is likely that players will be in widely different locations throughout the game. Provided you have skills in Senses, you will be able to perceive your surroundings - although you may not know exactly where on the map you are, and if you're prone to getting lost, you will be completely unable to position yourself on the map. It is encouraged that you share these perspectives with other players, as no one is likely to have the same information.
You may choose to move during Uptime. If so, you will have the option to have a short, structured encounter with a GM in a specialised Discord channel. This encounter will feature sights you see while you travel, possible dangers, challenges, puzzles and features to poke at. If you are travelling in a group, you may talk amongst yourselves in this channel, with decisions or questions to the GM made by typing @GM before your question. These encounters will make you pick between few options in a scenario, much like a choose-your-own-adventure game, which may take you to hidden pages and websites or provide you with information, items and connections to come back to later.
While there may be a few unique encounters throughout the course of the game, most travel encounters will be quite restricted and not built for players to do crazy things due to the number of encounters GMs may have to run per session. There are no limits on the number of encounters per session, and it should be noted that these will be rare events driven by players rather than scheduled quests presented by GMs. It is also not possible for players to directly request an encounter, it will happen when narratively appropriate.
Travel linears focused on exploration and/or questing for supplies or information will be more detailed than those for mere movement from one place to another.
It is common at game start to not know exactly where you are in the physical world. Even though every player has access to a map on the Net and most will be able to narrow down their location to a broad area on this map (a tile), they may not be able to place themselves particularly precisely. Given high enough levels in sensory skills, specific quirks, and possible specialisations, players can gain access to the locations of themselves and/or others in different capacities during the game. Some NPCs will have access to player locations. Note that not knowing where you are does not prevent you from travelling, though you may have trouble returning to the place you came from.
Note that a single tile can be relatively large and you may need to travel in a non-instantaneous manner to interact with NPCs or PCs in the same tile as you.
Note: Hatched areas in Subsurface and Surface represent the mountain.
Cell | Notable Features | Terrain Type(s) | Connections (Up) |
---|---|---|---|
A1 | Land, Water | B1 | |
A2 | Land, Water | B2 | |
A3 | Underharbour (abandonded) | Land, Water | B3 |
A4 | Land, Water | B4 | |
A5 | Land, Water | B5 | |
A6 | Land, Water | B6 | |
A7 | Mangrove swamp root system | Land, Water | B7 |
A8 | Land, Water | B8 | |
A9 | Land | B9 | |
A10 | Laver | Land, Water | B10 |
A11 | Sunken ship, Hanging Gardens | Water | B17 |
A12 | Water | B18 | |
A13 | Laver and Hanging Gardens | Water | B19 |
A14 | Water | B20 | |
A15 | Hanging Garden tunnel systems | Water | B21 |
A16 | Hanging Gardens tunnel systems | Water | B22 |
A17 | Midnight Caves and the Colosseum: Requires Water Movement 2 to enter | Water | B19, B21, B22 |
Cell | Notable Features | Terrain Type(s) | Connections (Up) | Connections (Down) |
---|---|---|---|---|
B1 | Internet café | Land | C1 | A1 |
B2 | Bee's Warehouse | Land, Water | C1 | A2 |
B3 | Misha and Silvo's Home for Orphaned Appliances | Land | C1 | A3 |
B4 | Central Junkyard | Land | C3 | A4 |
B5 | Repair Centre, an old factory | Land | C3 | A5 |
B6 | Harbour | Land, Water | C3 | A6 |
B7 | Mangrove swamp | Land, Water | C3 | A7 |
B8 | Land | C3 | A8 | |
B9 | Land | C3 | A9 | |
B10 | Agricultural Sector | Land | C3 | A10 |
B11 | Land | C2, C4 | None | |
B12 | The Ticker (restricted access) | Land | C2, C4, C5 | None |
B13 | Robogator Swamps | Land | C2, C4, C5 | None |
B14 | Land | C2, C5, C6 | None | |
B15 | Land | C2, C5, C6 | None | |
B16 | Land | C2, C6 | None | |
B17 | The Oil Baths (accessible from land by bridge in B6) | Water | C7, C8 | A11 |
B18 | Anchorage point for the Sunflower | Water | C8 | A12 |
B19 | Water | C7, C8 | A13, A17 | |
B20 | Water | C7, C8 | A14 | |
B21 | Water | C7, C8 | A15, A17 | |
B22 | Water | C7 | A16, A17 |
Cell | Notable Features | Terrain Type(s) | Connections (Down) |
---|---|---|---|
C1 | Skydock | Land, Air | B1, B2, B3 |
C2 | Air | B11, B12, B13, B14, B15, B16 | |
C3 | The Post Office can usually be found here | Air | B4, B5, B6, B7, B8, B9, B10 |
C4 | Mountaintop | Land | B11, B12, B13 |
C5 | Mountaintop | Land | B12, B13, B14, B15 |
C6 | Mountaintop | Land | B14, B14, B16 |
C7 | Air | B17, B19, B20, B21, B22 | |
C8 | Air | B17, B18, B19, B20, B21 |
Cell | Notable Features | Terrain Type(s) | Connections (Down) |
---|---|---|---|
D1 | Top of the space elevator | Land, Space | None |
D2 | Space | None | |
D3 | Space station | Space | None |
D4 | Shipyard (detached from top of space elevator) | Space | None |